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杨宝容

​教育背景

博士:2013.09-2020.07,厦门大学,计算机科学与技术
硕士:2007.09-2009.07,哈尔滨工业大学,广播电视艺术学(数字媒体技术)
本科:2003.09-2007.07,哈尔滨工业大学,广播电视编导(数字媒体技术)

研究方向

人机交互设计,计算机图形学

​个人简介

杨宝容,现集美大学计算机工程学院讲师,硕士生导师。2003 -2009年,就读于哈尔滨工业大学媒体技术与艺术系,获得文学学士学位和文学硕士学位。2009 -2013年任职于厦门大学软件学院数字媒体工程系,主授课程为游戏设计基础、数字合成技术和数字媒体技术等。2020年获得厦门大学计算机科学与技术专业工学博士学位。2015-2016年为美国德州大学达拉斯分校的联合培养博士生。主要研究领域为:人机交互设计、计算机图形学等。现主持一项福建省自然科学基金青年基金项目,一项福建省教育厅中青年教师教育科研项目(科技类),曾参与多项国家级、省部级、厦门市和企业的课题研究,并发表了10+篇相关研究论文,其中 10篇为SCI 检索。

近年发表论文

  • Luo Y, Liu F, She Y, et al. A context-aware mobile augmented reality pet interaction model to enhance user experience[J]. Computer Animation and Virtual Worlds, 2023, 34(1): e2123.

  • She Y, Wang Q, Liu F, et al. An interaction design model for virtual reality mindfulness meditation using imagery-based transformation and positive feedback[J]. Computer Animation and Virtual Worlds, 2023, 34(3-4): e2184.

  • Hu J, Wang N, Yang B, et al. S3DS: Self-supervised Learning of 3D Skeletons from Single View Images[C]//Proceedings of the 31st ACM International Conference on Multimedia. 2023: 6948-6958.

  • Ge M, Yao J, Yang B, et al. Point2MM: Learning medial mesh from point clouds[J]. Computers & Graphics, 2023, 115: 511-521.

  • Hu J, Chen G, Yang B, et al. IMMAT: Mesh reconstruction from single view images by medial axis transform prediction[J]. Computer-Aided Design, 2022, 150: 103304.

  • Lin W, Hong H, She Y, et al. Landscape Rippling: Context-based water-mediated interaction design[J]. Computer Animation and Virtual Worlds, 2022, 33(3-4): e2064.

  • Yang B, Yao J, Wang B, et al. P2MAT-NET: Learning medial axis transform from sparse point clouds[J]. Computer Aided Geometric Design, 2020, 80: 101874.

  • Xu M, Yao J, Zhang Z, et al. Learning EEG topographical representation for classification via convolutional neural network[J]. Pattern Recognition, 2020, 105: 107390.

  • She Y, Xu X, Liu H, et al. A Robot for Interactive Glove Puppetry Performance[C]//Computer Animation and Social Agents: 33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings 33. Springer International Publishing, 2020: 31-40.

  • Yang B, Yao J, Guo X. DMAT: Deformable medial axis transform for animated mesh approximation[C]//Computer Graphics Forum. 2018, 37(7): 301-311.

  • She Y, Wang Q, Jia Y, et al. A real-time hand gesture recognition approach based on motion features of feature points[C]//2014 IEEE 17th International Conference on Computational Science and Engineering. IEEE, 2014: 1096-1102.

  • Wu Q, Zhang X, She Y, et al. Knowledge management approach for serious game development based on user experience[C]//Information Technology and Computer Application Engineering: Proceedings of the International Conference on Information Technology and Computer Application Engineering (ITCAE 2013). CRC Press, 2013: 69.

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